

The starting values for those skills at level one are determined by the player's seven basic attributes or SPECIAL, but most of those skills would fall between 0% and 50%. There are 18 different skills in the game.

Instead, he encouraged the fans to give direct feedback about their games on Interplay's website. In the Vault Dweller's Survival Guide, Brian Fargo stated that the game had no marketing campaign. In addition to being frustrating for many of the game's players, the removal of children from the game is known to have produced a number of bugs. Among its consequences are unfriendly responses from non-player characters, bounty hunters regularly and repeatedly attacking the player character, and various non-player characters refusing to assist them in their adventure. This censorship was apparently imposed because the game included the possibility of killing children, although this was in no way promoted (on the contrary, the game actively discourages this act, though it remains possible as part of the player character's free will). The game underwent censorship in certain international versions, including the removal of all children from the game in some of the European versions (e.g. The game soundtrack for Fallout was composed by Mark Morgan. Some went on to work on future projects, and several key players left Interplay altogether to form Troika Games.

Although most of the team dissolved after Fallout was released, about one-third of them formed Interplay's Black Isle Studios division that was responsible for Fallout 2. The Fallout developer team had nearly 100 members (mostly artists).

However, they found out that another Interplay project was going to use that title, so they were obligated to switch again, and Fallout was the team’s favorite among the remainder. The designers proposed many titles, but they agreed on titling it Armageddon. Fallout is seen as the "spiritual successor" to Interplay Entertainment's classic 1987 CRPG Wasteland. The game was initially intended to use Steve Jackson Games' GURPS system, but when Interplay Entertainment made the decision to drop GURPS on February 12, 1997, it created its own system, SPECIAL.
