

I might do my own interpretation of the TF2 Characters for the DS platform since I am familiar with it, that seems like a ton of fun and I want in on that action. at the most I would have just suggested the bottom of the jacket in geometry. I also probably wouldn't have made his jacket a separate piece since it is pretty snug around his waist. He need to be a little thiner in the torso and arms. Just a modeling suggestion, I like your spies legs, but I feel he is to top heavy compared to the original design. I think my UVs are quite a bit better than they were before. This low poly stuff is a great way of learning. It's only one triangle and I think it'd help sell the character. Just a minor thing, looking back at your medic, I'd use a triangle and make the piece of hair that's going to the side. I'll just use two loops until I can get a definitive answer to this.


ComradeJ: Had a feeling someone would question that.
